Oculus Rift officially supports the HTC Vive’s best feature
HTC’s Vive headset supported room-scale VR from the get-go, and Oculus has been playing catch-up for some time now. In its experimental phase, the Rift’s implementation wasn’t exactly user-friendly, leading Oculus to craft a four-part blog series conveying setup advice and educating owners about compatibility issues with older USB standards, among other things. While this may still serve as useful reference material, the notes accompanying the version 1.15 software release state “tracking with three sensors is now fully supported,” meaning there shouldn’t be any major issues getting it up and running.
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